Mercury and Chromatic Dispersion

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Mercury was imaged very low in the sky. Around 22 degrees altitude.

You can see the strong dispersion between R, G, and B channels. This image was wavelet processed in registax and then up-sampled in Pixinsight by 4.8, and cropped. Using Registax to automatically determine the offsets, it comes up with 6 up in the red channel and -12 in the blue channel to get:

The native image resolution based on my imaging chain (1250 mm FL and 2.2 micron pixels, 0.0000022/1.25*180/pi*3600) is 0.36″.

Now rotate it to look good to get:

Here is a table of the dispersion expectected vs altitude. (From a paper by Damian Peach that I can’t find the reference for)
At 22 deg it says 0.65″ red, 1″ green, and 2.2″ blue, and 3.2″ across a white band.

According to the table the total dispersion across the band would be around 3.3 arc-seconds. Since I have about 0.075 arc-seconds per pixel (0.36/4.8) and the correction is 18 pixels total, that implies 1.35″ correction. This makes sense if you assume that you are moving the red and blue channels 1/2 the dispersion “bandwidth” to lay on top of the green.

This also implies that the image should be significantly wider at blue that red or green.

Anyway, here is Mercury with a simulation of what is should look like.

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